๐ Plain JavaScript Objects — the True Language of Distributed Systems
๐ Plain JavaScript Objects — the True Language of Distributed Systems
When designing distributed or asynchronous systems — systems that exchange data between independent nodes, peers, or services — we discover one powerful truth:
The most universal data structure in JavaScript is the plain object.
Whether you call it a map, record, or JSON structure, the plain object ({}) is the simplest, most portable form of state. It is naturally serializable, easy to merge, and readable across all programming environments.
And yet, many developers instinctively reach for classes and types when defining system state — especially configuration or metadata. But in asynchronous workflows, this introduces unnecessary coupling and complexity.
Let’s unpack why plain, vanilla objects are more valuable than class-based structures in distributed environments — and how a lightweight library like @fizzwiz/vanilla makes this philosophy practical.
๐ง The Limits of Classes in a Distributed World
Object-oriented design works well for local applications: you can define clear behaviors, encapsulate logic, and rely on methods tied to class instances.
However, once you send a class instance over the network, all class semantics are lost.
Methods, prototypes, and internal behaviors cannot be serialized. Patterns like fromJSON() create extra friction — every class must implement its own conversion logic, which adds boilerplate and potential for errors.
Even worse, the receiving peer may not have the same class definitions or versions. This mismatch can easily lead to desynchronization, inconsistent state, or runtime errors.
๐งฉ Plain Objects: The Universal Medium
In a distributed network, data must flow freely. A plain JavaScript object — the very structure used by JSON — is the perfect medium for sharing state across nodes.
It offers:
Portability: Works across network boundaries, languages, and storage layers.
Inspectability: Easy to log, diff, patch, or visualize.
Mutability: Incremental configuration changes can be applied directly.
Statelessness: No methods, no hidden state — just pure data.
In short, the object itself becomes the source of truth.
This simplicity is especially valuable in asynchronous systems, where nodes communicate via messages rather than direct method calls.
๐ง Adding Semantics Without Classes
Of course, working with raw objects has a downside: you lose semantics — the rules, meaning, and patterns.
That’s where the @fizzwiz/vanilla library comes in.
It provides semantic helpers for working with plain JSON-like data, so you get structure without enforcing rigid class hierarchies.
๐ A Semantic Layer for Plain Objects
The philosophy behind @fizzwiz/vanilla is simple:
You don’t need classes to define semantics. You can build semantics around plain data.
This approach lets you:
- Keep your distributed system JSON-native.
- Preserve compatibility across nodes.
- Add meaning through lightweight, functional helpers instead of rigid class hierarchies.
✨ Final Thoughts
Plain JavaScript objects are the lingua franca of distributed computation. They embody simplicity, transparency, and universality — the core qualities you want in any system that crosses boundaries.
@fizzwiz/vanilla doesn’t replace OOP — it complements it, giving you the ability to reason about, share, and evolve data without losing meaning.
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